![]() ![]() While I assumed that just implied arms, any fast-moving, arcing body part seemed to work. Naturally, being a Kinect game, the player uses their body to slash things instead of a mouse. Fruit flies onscreen, and it’s the player’s job to slice it to bits. After that impressive display, I had a chance to try out Fruit Ninja Kinect.įruit Ninja Kinect is largely the same game as Fruit Ninja Frenzy. Naturally, his score was significantly higher than mine. These allowed him to start with additional time, and more, slower-moving fruit, in addition to extra visual effects like different sword trails and backgrounds. Jones demonstrated the "Smoothies," add-on content paid for with micro-transactions. ![]() Fortunately, I was assured that the scores on that leaderboard all belonged to Halfbrick employees, helping me regain a little bit of my lost pride.Īfter I had my chance to play, Mr. Seeing my score was somewhat soul-crushing, as I thought I’d done relatively well for a first-timer, but apparently that was far from the case. Multiple bananas could be active at once, allowing the player to net points more quickly.Īt the end of my minute or so of playing, my score was compared against others on the friends list of Halfbrick producer, Duncan Jones. Another banana acted as a score multiplier, doubling the points that the player received. Cutting them would output more fruit (Frenzy Banana) or slow the fruit down (Freeze Banana) for a brief time, making it easier to line up multiple fruits for bonuses. On occasion, special bananas would fly onscreen. Conversely, you would lose seconds from your timer for slashing the bombs that would fly onscreen. More points are awarded for slicing multiple pieces of fruit in a single slash. Fruit flies through the air onscreen, and you click the mouse and drag it to clash the fruit in half. However, there aren’t many fundamentals to get acquainted with. ![]() Having not played Fruit Ninja before, I assumed that the mouse would be a decent way to get myself acquainted with the game’s fundamentals. I started with Fruit Ninja Frenzy, the "freemium" (free with paid DLC, but more on that later) Facebook title. I didn’t know what I was in for, but I knew it would be new to me. ![]() I don’t have a Facebook account or a Kinect. When I met with developer, Halfbrick, at E3, I found myself faced with two new versions of Fruit Ninja, one for Facebook, and one for Kinect. ![]()
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